FindVulkan¶
New in version 3.7.
Find Vulkan, which is a low-overhead, cross-platform 3D graphics and computing API.
IMPORTED Targets¶
This module defines IMPORTED targets if Vulkan has been found:
Vulkan::VulkanThe main Vulkan library.
Vulkan::glslcNew in version 3.19.
The GLSLC SPIR-V compiler, if it has been found.
Vulkan::HeadersNew in version 3.21.
Provides just Vulkan headers include paths, if found. No library is included in this target. This can be useful for applications that load Vulkan library dynamically.
Vulkan::glslangValidatorNew in version 3.21.
The glslangValidator tool, if found. It is used to compile GLSL and HLSL shaders into SPIR-V.
Result Variables¶
This module defines the following variables:
Vulkan_FOUNDset to true if Vulkan was found
Vulkan_INCLUDE_DIRSinclude directories for Vulkan
Vulkan_LIBRARIESlink against this library to use Vulkan
Vulkan_VERSIONNew in version 3.23.
value from
vulkan/vulkan_core.h
The module will also defines these cache variables:
Vulkan_INCLUDE_DIRthe Vulkan include directory
Vulkan_LIBRARYthe path to the Vulkan library
Vulkan_GLSLC_EXECUTABLEthe path to the GLSL SPIR-V compiler
Vulkan_GLSLANG_VALIDATOR_EXECUTABLEthe path to the glslangValidator tool
Hints¶
New in version 3.18.
The VULKAN_SDK environment variable optionally specifies the
location of the Vulkan SDK root directory for the given
architecture. It is typically set by sourcing the toplevel
setup-env.sh script of the Vulkan SDK directory into the shell
environment.